The preferences of Harmony can be accessed with the following keywords.
Example
// To access the preferences of Harmony, grab the preference object in the $.oApp class:
var prefs = $.app.preferences;
// It's then possible to access all available preferences of the software:
for (var i in prefs){
log (i+" "+prefs[i]);
}
// accessing the preference value can be done directly by using the dot notation:
prefs.USE_OVERLAY_UNDERLAY_ART = true;
log (prefs.USE_OVERLAY_UNDERLAY_ART);
//the details objects of the preferences object allows access to more information about each preference
var details = prefs.details
log(details.USE_OVERLAY_UNDERLAY_ART.category+" "+details.USE_OVERLAY_UNDERLAY_ART.id+" "+details.USE_OVERLAY_UNDERLAY_ART.type);
for (var i in details){
log(i+" "+JSON.stringify(details[i])) // each object inside detail is a complete oPreference instance
}
// the preference object also holds a categories array with the list of all categories
log (prefs.categories)
Members
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Backdrops
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Preferences in the Backdrops category.
Properties:
Name Type Default Description BACKDROP_INNER_STROKE_COLORcolor #373737ff BACKDROP_RESIZE_COLORcolor #373737ff BACKDROP_SELECTED_TRANSPARENCYint 220 BACKDROP_UNSELECTED_TRANSPARENCYint 170 BACKDROP_DEFAULT_TITLE_SIZEint 14 BACKDROP_DEFAULT_DESCRIPTION_SIZEint 14 BACKDROP_COLOR_LIST_SIZEint 17 BACKDROP_COLOR_0color #9a0707ff BACKDROP_COLOR_1color #c11717ff BACKDROP_COLOR_2color #843a16ff BACKDROP_COLOR_3color #e16b14ff BACKDROP_COLOR_4color #dcaa32ff BACKDROP_COLOR_5color #81c615ff BACKDROP_COLOR_6color #7b8d03ff BACKDROP_COLOR_7color #077f04ff BACKDROP_COLOR_8color #084c18ff BACKDROP_COLOR_9color #0d6b58ff BACKDROP_COLOR_10color #023cbeff BACKDROP_COLOR_11color #460fe3ff BACKDROP_COLOR_12color #6c0e9cff BACKDROP_COLOR_13color #a521a3ff BACKDROP_COLOR_14color #e30fa0ff BACKDROP_COLOR_15color #e30f69ff BACKDROP_COLOR_16color #323232ff -
Color Management
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Preferences in the Color Management category.
Properties:
Name Type Default Description COLOR_ENABLE_INTERACTIVE_COLOR_RECOVERYbool true Enable Interactive Colour Recovery COLOR_ENABLE_COLOR_RECOVERYbool true Enable Colour Recovery IS_SWATCH_MODEbool false Use swatch mode to display the palettes IS_BITMAP_SWATCH_MODEbool true Use swatch mode to display the bitmap palettes SB_IS_HSV_MODEbool true Colour view sliders displayed in HSV mode. SYNC_VECTOR_WITH_BITMAP_COLOURbool false Attempt to maintain sync between the selected vector and bitmap colour COLOR_USE_ELEMENT_PALETTE_LISTbool false Use element palette lists. COLOR_REPLACEMENT_COLORcolor #ff0000ff Replacement Colour -
Drawing Mode
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Preferences in the Drawing Mode category.
Properties:
Name Type Default Description DRAWING_CREATE_EXTEND_EXPOSUREbool true When a new drawing is created, automatically extend the exposure of previous drawings DRAWING_COLOR_DROPPER_TOOL_KEYshortcut Alt+D Dropper Tool DRAWING_ZOOM_TOOL_KEYshortcut Alt+Z Zoom Tool DRAWING_VIEW_THUMBNAILS_LOCATIONTUSideTypeItem LEFT Thumbnail View location DRAWING_VIEW_DO_NOT_ZOOM_WHEN_RESIZEbool true The Drawing View Does not Zoom When Resized DRAWING_GRID_ON_BY_DEFAULTbool false Grid On By Default DRAWING_LIGHTTABLE_ENABLE_SHADEbool true Light Table: Enable Shade DRAWING_LIGHTTABLE_ENABLE_SHADE_FRAME_VIEWbool true Shade other drawing in camera view DRAWING_ENHANCED_ONION_SKINbool false Shows Auto Light Table on Every Drawing Visible in the Onion Skin DRAWING_AUTOSAVE_PENSTYLEbool true Auto Save Pencil Styles DRAWING_USE_ROTATION_LEVERbool false Use Rotation Lever Handle for Select Tool and Transform Tool. DRAWING_ONIONSKIN_RENDER_MODETUOnionSkinRenderModeItem SHADE Onion Skin Render Mode (Normal, Shade or Outline) DRAWING_ONIONSKIN_DRAWING_MODETUOnionSkinDrawingModeItem byFrames Onion Skin Drawing Mode (byFrames or byDrawing) DRAWING_SELECT_TOOL_IS_LASSObool true Select Tool Is Lasso TOOL_BOUNDING_BOX_MOVABLEbool false Select Tool Bounding Box is Movable DRAWING_SYNCHRONIZE_ERASERbool false Synchronize Eraser DRAWING_DEFAULT_COLOR_PICKER_IS_MULTIWHEELbool false Default Colour Picker interface is Multiwheel DRAWING_MOUSEMOVE_INTERPOLATIONbool true Interpolates the input points from the tablet (or the mouse) to generate a smooth curve. DRAWING_STABILIZER_MODEDT_StabilizerMode NoStabilizer DRAWING_STABILIZER_ACTIVE_MODEDT_StabilizerMode NoStabilizer DRAWING_BRUSH_SIZE_CURSOR_ONbool false Display real brush cursor DRAWING_NEW_COLORbool false Create the new colour in the palette DRAWING_TOOL_MODE_OVERRIDEbool true Tool overrides may also change internal tool mode DRAWING_SHOW_CURRENT_DRAWING_ON_TOPbool false Show current drawing on top. DRAWING_STICKY_EYEDROPPERbool false Sticky Eyedropper DRAWING_CLOSE_GAP_VALUEint 0 Auto Gap Closing on Startup DRAWING_CLOSE_GAP_VALUE_IN_PIXELbool true Auto Gap Closing in Pixel Unit. DRAWING_MORPHING_QUALITYdouble 0.2 Morphing quality DRAWING_PENCIL_TO_BRUSH_CANVAS_SIZEint 4096 Pencil to Brush vectorization canvas size. DRAWING_ONIONSKIN_MINIMUM_WASH_PERCENTdouble 0.4 Onion Skin : Minimum Wash Value (0.0-1.0) DRAWING_ONIONSKIN_MAXIMUM_WASH_PERCENTdouble 0.8 Onion Skin : Maximum Wash Value (0.0-1.0) DRAWING_ONIONSKIN_MIN_OPACITYdouble 0.2 This preference controls the minimum % of opacity for the onion skin. DRAWING_ONIONSKIN_MAX_OPACITYdouble 0.8 This preference controls the maximum % of opacity for the onion skin. DRAWING_LIGHTTABLE_OPACITYdouble 0.5 This preference controls the % of opacity for the light table. DRAWING_LIGHTTABLE_WASHdouble 0.2 Light Table: wash % (between 0.0-1.0) DRAWING_PENCIL_LINES_OPACITYdouble 100 Pencil Lines Opacity: (between 0 and 100) DRAWING_BACKLITE_COLORcolor #3e4c7dff Backlight Colour DRAWING_HIGHLIGHT_COLOR_ALPHAdouble 1 Colour Highlight Mode Opacity DRAWING_BACKGROUND_DARKcolor #e1e1e1ff Background Colour DRAWING_BACKGROUNDcolor #ffffffff Background Colour BRUSH_PREVIEW_BACKGROUND_DARKcolor #e1e1e1ff Brush Preview Background Colour BRUSH_PREVIEW_BACKGROUNDcolor #ffffffff Brush Preview Background Colour DRAWING_GRID_COLORcolor #8c8c8cff Grid Colour DRAWING_ONION_SKIN_COLOR_AFTERcolor #377837ff Onion Skin: Colour After DRAWING_ONION_SKIN_COLOR_BEFOREcolor #ff0000ff Onion Skin: Colour Before DRAWING_ONION_SKIN_COLOR_PREVELEMENT1color #bc7d00ff Onion Skin: Colour Previous Element DRAWING_ONION_SKIN_COLOR_PREVELEMENT2color #e19600ff Onion Skin: Colour Previous 2nd Element DRAWING_ONION_SKIN_COLOR_PREVELEMENT3color #f8c800ff Onion Skin: Colour Previous 3rd Element DRAWING_ONION_SKIN_COLOR_PREVELEMENT4color #ffea00ff Onion Skin: Colour Previous 4th Element DRAWING_ONION_SKIN_COLOR_NEXTELEMENT1color #0000ffff Onion Skin: Colour Next Element DRAWING_ONION_SKIN_COLOR_NEXTELEMENT2color #3b58ffff Onion Skin: Colour Next 2nd Element DRAWING_ONION_SKIN_COLOR_NEXTELEMENT3color #87afffff Onion Skin: Colour Next 3rd Element DRAWING_ONION_SKIN_COLOR_NEXTELEMENT4color #c1d7ffff Onion Skin: Colour Next 4th Element DRAWING_ADJUST_PIXEL_RESOLUTION_TO_CAMERA_FOR_NEW_DRAWINGSbool false Pixel Density Proportional to Camera PALETTE_MANAGER_COLORcolor #ffffffff Palette Manager Background Colour PALETTE_MANAGER_COLOR_DARKcolor #171717ff Palette Manager Background Colour CAMERA_VIEW_DRAWING_TOOL_LABEL_COLORcolor #f2f2c8ff Camera View Label Colour DRAWING_NEW_COLOR_DEFAULT_VALUEcolor #464646ff Drawing Mode: New Default Colour DRAWING_INITIAL_TOOLTUDrawingToolItem Close Gap Initial Drawing Tool PAINT_MODE_DRAWING_INITIAL_TOOLTUDrawingToolItem PAINT Initial Drawing Tool DRAWING_SMOOTH_BRUSH_COLORcolor #ffff00ff Overlay brush colour used with smoothing tool. DT_SELECT_TOOL_SNAP_TO_GRIDbool true Select tool can snap to grid. DT_CONTOUR_EDITOR_SNAP_AND_ALIGNbool true Contour Editor tool can snap and align to boxes. DT_CONTOUR_EDITOR_TOOL_SNAP_TO_GRIDbool true Contour Editor tool can snap to grid. DT_SHAPE_TOOL_SNAP_TO_GRIDbool true Shape tools can snap to grid. DT_PIVOT_TOOL_SNAP_TO_GRIDbool true Pivot tool can snap to grid. DRAWING_ENABLE_PAPER_ZOOMbool false Paper zoom flag. DRAWING_PAPER_ZOOM_PIXELS_PER_INCHdouble 72 Paper zoom number of pixels per inch (ppi). DRAWING_PAPER_ZOOM_MAX_ZOOMint 4 Paper zoom maximum zoom level. DRAWING_PAPER_ZOOM_MAGNIFY_ZOOMdouble 2 Magnifier zoom factor. DRAWING_PAPER_ZOOM_MAGNIFY_WIDTHint 150 Magnifier zoom window width. DRAWING_PAPER_ZOOM_MAGNIFY_HEIGHTint 150 Magnifier zoom window height. DRAWING_PAPER_ZOOM_MAGNIFY_OFFSETXint -90 Magnifier zoom window horizontal offset. DRAWING_PAPER_ZOOM_MAGNIFY_OFFSETYint 90 Magnifier zoom window vertical offset. QUICK_ZOOM_MAGNIFY_ZOOMdouble 4 Quick Close Up zoom factor. DRAWING_CUTTER_TIP_MODEDT_PencilTipModeItem BevelTip DRAWING_CONTOUR_EDITOR_TIP_MODEDT_PencilTipModeItem RoundTip DRAWING_ERASER_TIP_MODEDT_PencilTipModeItem BevelTip DRAWING_INK_TIP_MODEDT_PencilTipModeItem BevelTip -
Element Manager
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Preferences in the Element Manager category.
Properties:
Name Type Default Description SCAN_TYPEint 2 Scan Type PIXMAP_FORMATstring SCAN Pixmap Format ADVANCED_ELEMENT_TRADITIONALbool false Advanced Element Properties ADVANCED_ELEMENT_BASIC_ANIMATEbool false More advanced element property than essentials ADVANCED_ELEMENT_AUTO_RENAMEbool true Automatically rename an element when renaming the node/layer referencing that element -
Exposure Sheet
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Preferences in the Exposure Sheet category.
Properties:
Name Type Default Description XSHEET_DEFAULT_COLUMN_WIDTHint 100 Default Column Width XSHEET_MIN_ZOOMint 5 Xsheet Minimum Zoom Level XSHEET_MAX_ZOOMint 16 Xsheet Maximum Zoom Level XSHEET_NAME_BY_FRAMEbool false When enabled, new drawings will be named based on the current frame position, otherwise drawings will be named based on creation order. XSHEET_APPLYNEXT_LEFTRIGHTbool false Edit Columns Left to Right XSHEET_APPLYNEXT_RIGHTLEFTbool true Edit Columns Right to Left XSHEET_SHOW_SELECTIONbool false Show Selection XSHEET_SHOW_DRAWING_COLSbool true Show Drawing Columns XSHEET_SHOW_FUNCTION_COLSbool true Show Function Columns XSHEET_SHOW_3DPATH_COLSbool true Show 3D Path Columns XSHEET_SHOW_3DROTATION_COLSbool true Show 3D Rotation Columns XSHEET_SHOW_SOUND_COLSbool true Show Sound Columns XSHEET_SHOW_ANNOTATION_COLSbool true Show Annotation Columns XSHEET_ANNOTATION_FRAME_MARKERbool false Show Frame Marker in Annotation Columns XS_ANNOTATION_HARDNESSdouble 10 Annotation Column Antialiasing Value XSHEET_BACKGROUND_COLOR_DARKcolor #171717ff Background Colour XSHEET_BACKGROUND_COLORcolor #cbcbcbff Background Colour XSHEET_CURRENT_FRAME_COLORcolor #5d5d5dff Current Frame Colour XSHEET_FRAME_BEAT_COLORcolor #0000faff Frame per beat Colour XSHEET_BEAT_BAR_COLORcolor #fa0000ff Beat Per bar Colour XSHEET_CURRENT_DRAWING_COLORcolor #8a0000ff Current Drawing Colour XSHEET_LIGHT_TABLE_COLORcolor #f2d5d1ff Light Table Colour XSHEET_ONION_SKIN_COLORcolor #b6d7f7ff Onion Skin Colour XSHEET_DEFAULT_HOLD_VALUEint 1 Xsheet Default Hold Value XSHEET_GESTURAL_DRAG_ENABLEDbool true Xsheet Gestural Drag XSHEET_CENTRE_ON_CURRENT_FRAMEbool false Xsheet Centre on Current Frame XSHEET_STOP_MOTION_KEYFRAME_COLORcolor #8c0000ff Xsheet Stop-Motion Keyframe Colour DRAWING_TV_COLORcolor #ffffffff Drawing Column Colour TIMING_TV_COLORcolor #f5dcb9ff Timing Column Colour 3D_PATH_TV_COLORcolor #dededeff 3D Path Column Colour BEZIER_TV_COLORcolor #c7c6bbff Bezier Column Colour VELOBASED_TV_COLORcolor #f5fff0ff Velobased Column Colour EASE_TV_COLORcolor #d5cdc3ff Ease Column Colour EXPR_TV_COLORcolor #c4d1dfff Expression Column Colour SOUND_TV_COLORcolor #8a8a8aff Sound Column Colour ANNOTATION_TV_COLORcolor #ffffffff Annotation Column Colour XSHEET_ADD_COLUMNSTUXSheetAddColumnsItem BOTTOM Default Xsheet insertion option XSHEET_LINE_HOLDint 3 Threshold exposure for hiding the holding line. -
Function Editor
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Preferences in the Function Editor category.
Properties:
Name Type Default Description FE_GRID_ONbool true Show Grid FE_LOAD_LIMITint 50 Number of functions displayed in the canvas. FE_3DPATH_CONST_Z_DEFAULTbool false 3D Path Constant Z Default FE_BG_COLORcolor #787878ff Background Colour FE_GRID_COLORcolor #888888ff Grid Colour FE_BG_CURVE_COLORcolor #b4b4b4ff Background Curve Colour FE_BG_X_CURVE_COLORcolor #ff0000ff Background X Curve Colour FE_BG_Y_CURVE_COLORcolor #00ff00ff Background Y Curve Colour FE_BG_Z_CURVE_COLORcolor #0000ffff Background Z Curve Colour FE_BG_VELO_CURVE_COLORcolor #b4b4b4ff Background velocity Curve Colour FE_FG_CURVE_COLORcolor #000000ff Foreground Curve -
General
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Preferences in the General category.
Properties:
Name Type Default Description ACCEPT_UNICODE_NAMEbool false Accept unicode name OPEN_KEYshortcut Ctrl+O Open OPEN_ELEMENTS_KEYshortcut Ctrl+E Open Elements SAVE_ALL_KEYshortcut Ctrl+S Save All HELP_KEYshortcut F1 Help DELETE_KEYshortcut Del Delete DESELECT_ALL_KEYshortcut Esc Deselect All SELECT_ALL_KEYshortcut Ctrl+A Select All SAVE_SCENEbool true Save Scene SAVE_PALETTE_LISTSbool true Save Palette Lists SAVE_PALETTESbool true Save Palettes SAVE_DRAWINGSbool true Save Drawings AUTO_SAVE_LAYOUTbool true Automatically Save Workspace STAGE_AUTOSAVE_PROJECT_ENABLEDbool false Auto Save Scene STAGE_AUTOSAVE_ASK_BEFOREbool false Ask Before Auto Saving STAGE_AUTOSAVE_PROJECT_INTERVAL_MINUTESdouble 10 Auto Save Interval STAGE_AUTOSAVE_PROJECT_INACTIVITY_DELAY_SECONDSdouble 1 Auto Save Inactivity Interval undefinedbool false Automatically save the scan drawing each time. DEFAULT_SCALE_FACTORdouble 1 Scale value for imported 3d models. TB_PREVENT_OVERWRITE_OF_UNKNOWN_PLUGINSbool false Prevent save if plugin nodes are unrecognized. COMPRESS_KEY_FRAMES_ON_SAVEbool true Compress key frames on save FOCUS_ON_MOUSE_ENTERbool true Focus On Mouse Enter SHORTCUT_ZOOM_ON_MOUSEbool false Shortcut Zooms On Mouse AUTO_RENDERbool true Automatic Render INVERSE_CLOSE_PREVIOUS_EDITORSbool false Close Previous Editors SHOW_CONTROL_POINTS_ON_SELECTED_LAYERSbool false Enables the automatic display of control points on selected layers USE_OVERLAY_UNDERLAY_ARTbool true Enables the use of overlay and underlay arts TIMELINE_REDUCE_INDENTATIONbool true Reduce the indentation of the timeline. TIMELINE_SHOW_SCENE_MARKERbool true Display the end of scene marker. ADVANCED_DISPLAY_IN_VIEWSbool true Shows the display selector in views Z_ORDER_COMPATIBILITY_WITH_7_3bool false Enables the z-order compatibility with version 7.3 or older. RESTORE_SELECTED_DRAWING_ON_UNDObool false Restore the previously edited drawing when undoing commands DISPLAY_ONLY_DIFFS_IN_MERGE_EDITORbool false Display only element differences in the merge editor. CUSTOMIZE_GROUP_FUNCTIONALITYbool false Customize the group node functionality. PEG_ENFORCE_MINMAX_ANGLEbool false Rotation Angle Enforced by Peg PLAY_ENABLE_ANALOG_SCRUBBINGbool false Enable Analog Sound Scrubbing SOUND_ANALOG_JOG_SPEEDint 5 Analog Jog Speed SOUND_ANALOG_JOG_DAMPENINGint 10 Analog Jog Dampening AUTO_APPLYbool true Enable Auto Apply AUTO_LOCKbool true Enable Automatic Locking of Drawings AUTO_LOCK_PALETTESbool false Enable Automatic Getting the Rights to Modify of Palettes. AUTO_LOCK_PALETTE_LISTSbool true Enable Automatic Getting the Rights to Modify of Palette Lists. PEG_DEFAULT_SEPARATE_POSITIONbool true Default Separate Position for Pegs PEG_DEFAULT_SEPARATE_SCALEbool true Default Separate Scale for Pegs PEG_DEFAULT_BEZIERbool true Default Bezier PEG_DEFAULT_BEZIER_VELOCITYbool true Default Bezier Velocity READ_DEFAULT_SEPARATE_POSITIONbool true Default Separate Position for Elements READ_DEFAULT_SEPARATE_SCALEbool true Default Separate Scale for Elements READ_USE_DRAWING_PIVOTbool false Read use drawing pivot RENDERER_CONSERVATIVETEXTUREMANAGEMENTbool true Conservative Texture Management RENDERER_SMOOTHTEXTURESbool false Smooth Textures CUSTOMIZE_RENDER_SCRIPTSbool true Give access to full script customization interface. OPENGL_ALTERNATE_CLEAR_STENCILbool false Alternate Clear Stencil OPENGL_MAX_TVG_TEXTURE_SIZEint 1024 Maximum Texture Size for TVG OPENGL_MAXIMUM_MOVIE_TRACK_TEXTURE_SIZEint 512 Maximum OpenGL Movie Track Preview Size DISPLAY_CARD_COORDINATESbool true Display Scalar or Cardinal Coordinates DRAWING_CYCLEbool true Cycle EDITORS_ALWAYS_ON_TOPbool true Editors always on top DETACHED_HAVE_MENU_BARbool true Detached views have a menu bar SNAP_KEYFRAMEbool false Snap Keyframe LEVELS_OF_UNDOint 50 Levels of Undo RENDERER_TEXTUREREDUCTIONSIZEint 2048 Texture Reduction Size MIN_FOVdouble 1 Minimum FOV MAX_FOVdouble 179 Maximum FOV FIELD_CHART_Xdouble 12 Field Chart X FIELD_CHART_Ydouble 12 Field Chart Y FIELD_CHART_Zdouble 12 Field Chart Z CURRENT_VIEW_BORDER_COLORcolor #ff0000ff Current View Border Colour CURRENT_VIEW_BORDER_TEMPLATE_EDITION_COLORcolor #00ff00ff Current View Border in Template Edit SHOW_WELCOME_SCREEN_ON_STARTUPbool true Show Welcome Screen on Startup SHOW_WELCOME_IMAGE_ON_STARTUPbool false Show Welcome Image on Startup CREATE_BUNDLESbool false On Mac OS X, determine if the new scene created are bundle. UNIX_HTML_BROWSER=string HTML Browser for Unix VECT_SHOW_STROKESbool false Show the strokes EXPORTVIDDLG_BACKGROUND_COLORcolor #ffffffff Export Video Bg Colour TIMECODE_BGCOLORcolor #000000ff TIMECODE_COLORcolor #ffffffff TIMECODE_FONTfont arial TIMECODE_HEIGHTint 10 TIMECODE_POSITIONposition BOTTOM_CENTER SCRIPT_BUSY_WARNINGbool false Display script in progress warning VECTOR_LAYER_DEFAULT_RESOLUTION_FACTORint 100 Default vector layer resolution factor used when creating a new project. BITMAP_LAYER_DEFAULT_RESOLUTION_FACTORint 100 Default bitmap layer resolution factor used when creating a new project. BITMAP_LAYER_DEFAULT_CANVAS_WIDTH_FACTORint 200 Default bitmap layer canvas width factor used when creating a new project. BITMAP_LAYER_DEFAULT_CANVAS_HEIGHT_FACTORint 200 Default bitmap layer canvas height factor used when creating a new project. WEBCC_URL=string Web Control Center URL WEBCC_SSL_SELF_SIGNEDbool false Accept Web Control Center's self-signed certificate ENGLISH_CONTEXT_SENSITIVE_HELPbool false Enabling this displays all context sensitive help in english. CAMERA_VIEW_DISABLE_RENDER_PREVIEWbool false Disable the render preview buttons in the camera view status bar. ENABLE_LOG_IObool false Used to enable the internal logging mechanism, to track file creation/removal. ENABLE_MIDDLE_BUTTON_PANS_VIEWbool false Used to enable the middle mouse button to pan Camera and Drawing views. DEFAULT_COLOR_EDITORTUDefaultColorEditorItem separate Default Colour Editor SCR_EVENT_PROCESSING_INTERVALint -1 Set an interval above zero to allow event processing while scripts are running. -
Highlighting
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Preferences in the Highlighting category.
Properties:
Name Type Default Description NODE_HIGHLIGHT_INTENSITYdouble 0.3 Node Intensity CURRENT_FRAME_HIGHLIGHT_INTENSITYdouble 0.3 Current Frame Intensity ALL_FRAMES_HIGHLIGHT_INTENSITYdouble 0.3 All Frames Intensity FRAME_RANGE_HIGHLIGHT_INTENSITYdouble 0.3 Frame Range Intensity SPLINE_POSITION_HIGHLIGHT_INTENSITYdouble 0.3 Spline Position Intensity NODE_HIGHLIGHT_COLORcolor #0000ffff Node Colour ELEMENT_HIGHLIGHT_COLORcolor #ff00ffff Element Colour ELEMENT_HIGHLIGHT_INTENSITYdouble 0.3 Element Intensity CURRENT_FRAME_HIGHLIGHT_COLORcolor #ffff00ff Current Frame Colour FRAME_RANGE_HIGHLIGHT_COLORcolor #00ff00ff Range Frame Colour ALL_FRAMES_HIGHLIGHT_COLORcolor #ff0000ff All Frames Colour -
Internal
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Preferences in the Internal category.
Properties:
Name Type Default Description PREFERENCE_SETstring Cutout Animation DEFAULT_PENCIL_DEFORMATION_QUALITYTUPencilDeformationQualityItem Low Default Pencil Line Deformation Quality DEFAULT_PRESERVE_LINE_THICKNESSbool false TV_DEFAULT_VIEWint 3 DBL_STEP_2DPOSITION_Xdouble 0.1 Internal DBL_STEP_2DPOSITION_Ydouble 0.1 Internal DBL_STEP_3DPOSITION_Xdouble 0.1 Internal DBL_STEP_3DPOSITION_Ydouble 0.1 Internal DBL_STEP_3DPOSITION_Zdouble 0.1 Internal DBL_STEP_CUSTOMNAME_FIELD_CHARTdouble 1 Internal DBL_STEP_APPLYFOCUS_MULTIPLIERdouble 0.1 Internal DBL_STEP_COLORCARD_OFFSET_Zdouble 0.2 Internal DBL_STEP_COLORSCALE_REDdouble 0.1 Internal DBL_STEP_COLORSCALE_GREENdouble 0.1 Internal DBL_STEP_COLORSCALE_BLUEdouble 0.1 Internal DBL_STEP_COLORSCALE_ALPHAdouble 0.1 Internal DBL_STEP_COLORSCALE_HUEdouble 0.1 Internal DBL_STEP_COLORSCALE_SATURATIONdouble 0.1 Internal DBL_STEP_COLORSCALE_VALUEdouble 0.1 Internal DBL_STEP_COLORSCREEN_RED_MINdouble 0.1 Internal DBL_STEP_COLORSCREEN_RED_MAXdouble 0.1 Internal DBL_STEP_COLORSCREEN_GREEN_MINdouble 0.1 Internal DBL_STEP_COLORSCREEN_GREEN_MAXdouble 0.1 Internal DBL_STEP_COLORSCREEN_BLUE_MINdouble 0.1 Internal DBL_STEP_COLORSCREEN_BLUE_MAXdouble 0.1 Internal DBL_STEP_COLORSCREEN_MATCHdouble 0.1 Internal DBL_STEP_COLORTOBW_PERCENTdouble 1 Internal DBL_STEP_COMPOSITE3D_MULTIPLIERdouble 0.1 Internal DBL_STEP_CONTRAST_MIDPOINTdouble 0.1 Internal DBL_STEP_CONTRAST_PIXEL_ADJUSTdouble 0.1 Internal DBL_STEP_CONTRAST_DARK_ADJUSTdouble 0.1 Internal DBL_STEP_BRIGHTNESSCONTRAST_BRIGHTNESS_ADJUSTdouble 1 Internal DBL_STEP_BRIGHTNESSCONTRAST_CONTRAST_ADJUSTdouble 1 Internal DBL_STEP_CROP_OFFSET_Xdouble 0.1 Internal DBL_STEP_CROP_OFFSET_Ydouble 0.1 Internal DBL_STEP_DIRBLUR_RADIUSdouble 0.1 Internal DBL_STEP_DIRBLUR_ANGLEdouble 1 Internal DBL_STEP_DIRBLUR_FALLOFF_RATEdouble 0.1 Internal DBL_STEP_DITHER_MAGNITUDEdouble 0.1 Internal DBL_STEP_EXTERNAL_NUM_PARAMdouble 1 Internal DBL_STEP_FADE_TRANSPARENCYdouble 1 Internal DBL_STEP_GRADIENT_OFFSET_Zdouble 0.2 Internal DBL_STEP_GRAIN_NOISEdouble 0.01 Internal DBL_STEP_GRAIN_SMOOTHdouble 0.01 Internal DBL_STEP_MATTEBLUR_RADIUSdouble 0.1 Internal DBL_STEP_MATTEBLUR_ANGLEdouble 1 Internal DBL_STEP_MATTEBLUR_FALLOFF_RATEdouble 0.1 Internal DBL_STEP_PIXELATE_FACTORdouble 0.001 Internal DBL_STEP_RADIALBLUR_RADIUSdouble 0.1 Internal DBL_STEP_RAWELEMENT_AA_EXPONENTdouble 1 Internal DBL_STEP_ELEMENT_MODULE_LINE_SMOOTHING_ERRORdouble 1 Internal DBL_STEP_REFRACT_Mdouble 1 Internal DBL_STEP_REFRACT_Bdouble 1 Internal DBL_STEP_REFRACT_Ndouble 0.1 Internal DBL_STEP_REMTRANSPARENCY_THRESHOLDdouble 1 Internal DBL_STEP_RESIZEMATTE_RADIUSdouble 0.1 Internal DBL_STEP_VARBLUR_BLACK_RADIUSdouble 0.1 Internal DBL_STEP_VARBLUR_WHITE_RADIUSdouble 0.1 Internal DBL_STEP_SCALEATTR_Xdouble 0.01 Internal DBL_STEP_SCALEATTR_Ydouble 0.01 Internal DBL_STEP_SCALEATTR_Zdouble 0.01 Internal DBL_STEP_SCALEATTR_XYdouble 0.01 Internal DBL_STEP_CAMERA_ANGLEdouble 1 Internal DBL_STEP_CAMERA_FOVdouble 0.5 Internal DBL_STEP_CAMERA_NEAR_PLANEdouble 1 Internal DBL_STEP_CAMERA_FAR_PLANEdouble 1 Internal DBL_STEP_ANGLEdouble 1 Internal DBL_STEP_ANGLE_SKEWdouble 1 Internal DBL_STEP_SET_FOCUSdouble 0.1 Internal DBL_STEP_SCALE_LINE_THICKNESSdouble 0.01 DBL_STEP_LINE_THICKNESSdouble 0.1 DBL_STEP_GLUE_BIASdouble 0.1 Internal DBL_STEP_GLUE_TENSIONdouble 0.1 Internal DBL_STEP_NB_FRAMES_TAILdouble 1 Internal DBL_STEP_NB_SAMPLESdouble 5 Internal DBL_STEP_FALLOFFdouble 0.1 Internal DBL_STEP_BLURRINESSdouble 0.1 Internal DBL_STEP_BLUR_VARIANCEdouble 0.1 Internal DBL_STEP_RADIAL_BLUR_QUALITYdouble 0.01 Internal DBL_STEP_INTERPOLATIONdouble 0.1 Internal STEP_TURBULENCE_FREQUENCYdouble 0.1 Internal STEP_TURBULENCE_SEEDdouble 0.1 Internal STEP_TURBULENCE_EVOLUTIONdouble 0.1 Internal STEP_TURBULENCE_EVOLUTION_FREQUENCYdouble 0.1 Internal STEP_TURBULENCE_GAINdouble 0.01 Internal STEP_TURBULENCE_LACUNARITYdouble 0.01 Internal DBL_STEP_GAMMA_ADJUSTdouble 0.01 Internal DBL_STEP_COLOR_GAMMAdouble 0.1 Internal DBL_STEP_LENGTHdouble 0.1 Internal DBL_STEP_ASPECT_RATIOdouble 0.1 Internal Z_PARTITION_RANGEdouble 0.1 Internal FILE_SYSTEM_SAVED_PATH=string Internal SCENE_LEVEL_SAVED_PATH=string Internal NEW_SCENE_SAVED_PATH=string Internal RECENT_SCENES_LIST=string Internal DBL_STEP_CONSTRAINT_ACTIVEdouble 1 Internal DBL_STEP_DYN_TENSIONdouble 1 Internal DBL_STEP_DYN_INERTIAdouble 1 Internal DBL_STEP_CONSTRAINT_RATIOdouble 1 Internal DBL_STEP_CONSTRAINT_RATIOFLOATdouble 0.1 Internal DEBUG_VERIFY_DRAWING_FILES_EXISTbool false Test that drawing files exist -
Library
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Preferences in the Library category.
Properties:
Name Type Default Description LIBRARY_AUTO_GENERATE_THUMBNAILSbool true Auto Generate Thumbnails LIBRARY_PASTE_CREATE_NEW_DRAWINGbool false Create new drawings LIBRARY_PASTE_PALETTETUPaletteOperationItem USE_COPY Template palette operation preferences -
Node View
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Preferences in the Node View category.
Properties:
Name Type Default Description NV_WORLD_VIEW_STARTING_STATEbool true World View Starting State NV_BACKGROUND_COLORcolor #787878ff Background Colour NV_DEFAULT_THUMBNAIL_RESOLUTIONint 64 Default thumbnail resolution NV_DEFAULT_THUMBNAIL_BACKGROUND_COLORcolor #ffffffff Default thumbnail background color NV_PROXY_PORT_LIGHT_COLORcolor #cacacaff Proxy Port Light Colour NV_PROXY_PORT_DARK_COLORcolor #5e5e5eff Proxy Port Dark Colour NV_MODULE_LIGHT_COLORcolor #4678baff Node Light Colour NV_MODULE_DARK_COLORcolor #3a4a87ff Node Dark Colour NV_MODULE_SHADOW_COLORcolor #000000ff Node Shadow Colour NV_MODULE_EDITOR_LIGHT_COLORcolor #ffea4cff Node Editor Button Light Colour NV_MODULE_EDITOR_DARK_COLORcolor #a0911eff Node Editor Button Dark Colour NV_MODULE_DISPLAY_LIGHT_COLORcolor #f0f9f8ff Node Display Light Colour NV_MODULE_DISPLAY_DARK_COLORcolor #bac6c8ff Node Display Dark Colour NV_MODULE_GROUP_LIGHT_COLORcolor #c3e0f8ff Group Light Colour NV_MODULE_GROUP_DARK_COLORcolor #768896ff Group Dark Colour NV_MODULE_MOVE_LIGHT_COLORcolor #8bbe55ff Move Nodes Light Colour NV_MODULE_MOVE_DARK_COLORcolor #576a36ff Move Nodes Dark Colour NV_MODULE_IO_LIGHT_COLORcolor #7399c3ff I/O Nodes Light Colour NV_MODULE_IO_DARK_COLORcolor #304262ff I/O Nodes Dark Colour NV_MODULE_NO_FLATTEN_LIGHT_COLORcolor #7292e2ff Composite Nodes Light Colour When Not Flattening the Output NV_MODULE_NO_FLATTEN_DARK_COLORcolor #313c66ff Composite Nodes Dark Colour When Not Flattening the Output NV_MODULE_CAMERA_LIGHT_COLORcolor #9dd3c9ff Camera Nodes Light Colour NV_MODULE_CAMERA_DARK_COLORcolor #719798ff Camera Nodes Dark Colour NV_PORT_MATRIX_LIGHT_COLORcolor #7fc820ff Peg Port Light Colour NV_PORT_MATRIX_DARK_COLORcolor #465f2aff Peg Port Dark Colour NV_PORT_IMAGE_LIGHT_COLORcolor #3dadddff Image Port Light Colour NV_WIDE_CABLE_INNER_COLORcolor #286eb4ff Wide Cable Inner Line NV_PORT_IMAGE_DARK_COLORcolor #31445aff Image Port Dark Colour NV_PORT_KEEP_IMAGE_LIGHT_COLORcolor #e6d72eff Flagged Nodes Image Port Light Colour NV_PORT_KEEP_IMAGE_DARK_COLORcolor #967929ff Flagged Nodes Image Port Dark Colour NV_Z_PORT_LIGHT_COLORcolor #4be6e6ff Output Z Input Port Light Colour NV_Z_PORT_DARK_COLORcolor #2d8282ff Output Z Input Port Dark Colour NV_MODULE_GROUP_EFFECT_LIGHT_COLORcolor #ffbe22ff Node Group Effect Light Colour NV_MODULE_GROUP_EFFECT_DARK_COLORcolor #b78818ff Node Group Effect Dark Colour NV_MAGNIFIER_SCALE_FACTORdouble 5 Zoom Factor NV_MAGNIFIER_WIDTH_MULTIPLEdouble 6 Zoom Factor NV_MAGNIFIER_ASPECT_RATIOdouble 1.5 Aspect Ratio NV_MAGNIFIER_OPACITYdouble 80 Opacity NV_PORT_IN_ORDERINGTUDirectionFlagsItem RIGHT_TO_LEFT Port Input Ordering NV_PORT_OUT_ORDERINGTUDirectionFlagsItem RIGHT_TO_LEFT Port Output Ordering NV_CABLE_TYPETUCableTypeItem BEZIER Cable Type NV_WORLD_VIEW_STARTING_CORNERTUCornerTypeItem SE World View Starting Corner NV_ANTIALIASING_EXPONENTdouble 1 Value of Antialiasing Exponent NV_ANTIALIASING_QUALITYTUAntialiasQualityItem HIGH Setting of Antialiasing Quality NV_ALIGNMENT_RULETUAlignmentRuleItem CENTER_FIRST_PAGE Alignment Rule NV_EMBEDDED_PIVOTTUUseDrawingPivotMethodItem APPLY_ON_READ_TRANSFORM Embedded Pivot NV_TRANSPARENCY_TYPETUPremultiplyItem N Transparency Type NV_ENABLE_EXTERNAL_READbool false Enables the NV_EXTERNAL_READ_THRESHOLD preference NV_READ_COLORbool true Read Colour NV_READ_TRANSPARENCYbool true Read Transparency NV_EXTERNAL_READ_THRESHOLDdouble 1.5 Size threshold of input image to use external read node compute. NV_COLOR_CARD_Z_OFFSETdouble -12 The Z offset default value of colour card. NV_PAN_ON_MIDDLE_MOUSE_BUTTONbool true Pan on Middle Mouse NV_DOUBLE_CLICK_OPENS_EDITORbool false Double Mouse Click opens Editor NV_OVERLAY_VECTORBITMAPTUDrawingModeItem Vector Sets Overlay Art to either Bitmap or Vector NV_LINEART_VECTORBITMAPTUDrawingModeItem Vector Sets Line Art to either Bitmap or Vector NV_COLOURART_VECTORBITMAPTUDrawingModeItem Vector Sets Colour Art to either Bitmap or Vector NV_UNDERLAY_VECTORBITMAPTUDrawingModeItem Vector Sets Underlay to either Bitmap or Vector COMPOSITE_DEFAULT_PASS_THROUGHbool true Default Pass Through Composite -
Playback View
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Preferences in the Playback View category.
Properties:
Name Type Default Description PLAY_ENABLE_SOUNDbool false Enable sound PLAY_ENABLE_SCRUBBINGbool false Enable sound scrubbing PLAY_ENABLE_PREROLLbool false Enable preroll playback PLAY_PREROLL_FRAMESint 24 Set number of preroll frames PLAY_ENABLE_LOOPbool false Enable loop playback -
Render
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Preferences in the Render category.
Properties:
Name Type Default Description SOFT_RENDER_ENABLE_BLURbool true Enable blur. SOFT_RENDER_ENABLE_LINE_TEXTUREbool true Enable line texture. SOFT_RENDER_ENABLE_FOCUSbool true Enable focus. SOFT_RENDER_IMAGE_MEMORY_PERCENTint 25 Cache size for intermediate preview images (percentage of system RAM) SOFT_RENDER_CACHE_PATH=string Cache path and size on disk for intermediate preview images SOFT_RENDER_ENABLE_DISK_CACHEbool false Enable the cache on disk for intermediate preview images SOFT_RENDER_THREADSint 0 Number of rendering threads for all type of soft rendering. A value of zero automatically sets the number of threads based on the number of CPU cores. SOFT_RENDER_GPUbool true Enable the GPU SOFT_RENDER_LOAD_OPENCLbool true Enable the GPU (requires a restart of the application) RENDER_ENABLE_TONE_AND_HIGHLIGHTbool true Disabling this will produce a drawing performance improvement in the OpenGL views. RENDER_ENABLE_CUTTERbool true Disabling cutters and mask effects will produce a drawing performance improvement in the openGL views. RENDER_ENABLE_TEXTURES_AND_GRADIENTS_IN_DRAWINGSbool true Disabling this will produce a drawing performance improvement in the OpenGL views. RENDER_ENABLE_TEXTURES_IN_PENCIL_LINESbool true Disabling this will produce a drawing performance improvement in the OpenGL views. RENDER_ENABLE_COLOUR_OVERRIDEbool true Disabling this will produce a drawing performance improvement in the OpenGL views. RENDER_ENABLE_VARIABLE_LINE_THICKNESSbool false Disabling this will produce a drawing performance improvement in the OpenGL views. RENDER_ENABLE_GLUE_MODULEbool true OPENGL_ENABLE_PLAYBACK_CACHEbool true Enable image caching for opengl playback OPENGL_PLAYBACK_CACHE_SIZE_MBint 2000 Cache size for playback images in Mb OPENGL_ENABLE_CACHELOCK_NODEbool true Enable rendering caching of GL cache lock nodes OPENGL_LOCK_NODE_CACHE_SIZE_MBint 128 Cache size for OpenGL lock node caching in Mb OPENGL_ENABLE_COMPOSITE_NODE_CACHEbool true Enable rendering caching of non-passthrough composite nodes OPENGL_COMPOSITE_NODE_CACHE_SIZE_MBint 256 Cache size for OpenGL composite node caching in Mb OPENGL_ENABLE_CAMERAVIEW_CACHEbool false Enable rendering caching of camera view OPENGL_ENABLE_PERSISTENT_CACHE_NODEbool true Enable rendering caching of persistent cache nodes OPENGL_RIG_CACHE_SIZE_MBint 2048 Maximum size used by the OpenGL Node Cache in RAM OPENGL_RIG_CACHE_DISK_SIZE_MBint 10240 Maximum size used by the OpenGL Node Cache on disk OPENGL_RIG_CACHE_WAL_MODEbool false WAL journal mode used by the OpenGL Node Cache on disk OPENGL_SUPPORT_TRIPLE_BUFFERbool true Support triple buffering OPENGL_SUPPORT_DESKTOP_EFFECTSbool false Support desktop effects OPTIMIZED_DRAWING_LOADER__USE_OPTIMIZEDbool false Use optimized drawings for OpenGL rendering OPTIMIZED_DRAWING_LOADER__DISCRETIZATION_SCALEdouble 0.25 Discretization scale used for calculation of optimized drawing. OPTIMIZED_DRAWING_LOADER__QUALITY_FACTORint 1 Quality factor used for calculation of optimized drawing. DEFORMATION_DRAWING_DISCRETIZATION_SCALEdouble 0.25 Discretization scale used for calculation of deformed drawing. DEFORMATION_DRAWING_CACHE_SIZEint 200 Number of deformed drawings to save in cache. OPENGL_ENABLE_FSAAbool true Enable Full Scene Anti-Aliasing OPENGL_SUPERSAMPLING_FSAAint 4 Number of samples used for Full Scene Anti-Aliasing OPENGL_GENERATE_MIPMAPbool true Generate anti-aliased mipmap textures. BITMAP_PREMULTIPLY_ALPHAbool true Premultiply alpha to colour channels for Bitmap Layer. USE_PBUFFER_FOR_PICKINGbool true Use PBuffer for Picking PDF_SUPPORT_CMYKbool true Support CMYK in Import PDF_SUPPORT_SEPARATE_LAYERSbool true Support Separate Layers in Import IK_MIN_MAX_ANGLE_CONSTRAINT_WEIGHTdouble 0.0005 Weight of minmax angle constraint OPENSG_RENDER_FIRSTbool false Render OpenSG elements first during composition. FBX_TRIANGULATE_IMPORTbool true Triangulate Fbx mesh during import. -
Scanning
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Preferences in the Scanning category.
Properties:
Name Type Default Description SCANNING_PEGGINGint 2 Pegging mode of the scanner SCANNING_PEGSIDEint 0 Side of the peg SCANNING_DPIint 300 Scanning dpi value SCANNING_GAMMAdouble 1.05 Gamma value SCANNING_THRESHOLDint 100 The threshold value from 1 to 255 SCANNING_WHITEPOINTint 190 The white point value from 1 to 255 SCANNING_BLACKPOINTint 70 The black point value from 1 to 255 SCANNING_SCANNERint 0 SCANNING_PAPERSIZEint 1 Paper size of the scanned object SCANNING_OPTREGbool true The optical registration value SCANNING_FLIPDRAWINGbool false Do we flip the drawing SCANNING_SCANANDADVANCEbool false Advance to the next frame SCANNING_OVERDRAWINGbool false Do we overwrite drawing? SCANNING_SCANDEPTHint 0 Scan depth SCANNING_SCANNER_NAME=string Scanner name -
Sceneplanning
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Preferences in the Sceneplanning category.
Properties:
Name Type Default Description SP_TOGGLE_SNAP_KEYFRAMEshortcut X Toggle Snap Keyframe ELEMENT_CAN_BE_ANIMATED_DEFAULT_VALUEbool false Default value of the can be animated flag on element node SP_BBOX_HIGHLIGHTINGbool false Bounding Box Selection SP_SHOW_LOCKED_DRAWINGS_IN_OUTLINEbool false Show Locked Drawing in Outline SP_CONSTANT_SEGMENTbool true Constant Segments SP_ENABLE_WASH_BACKGROUNDbool false Enable Wash Background in Sceneplanning SP_ENABLE_WASH_BACKGROUND_DRAWING_MODEbool false Enable Wash Background in Sceneplanning Drawing Mode SP_WASH_PREVIEW_PERCENTAGEdouble 0.2 Dirty Preview: wash % (between 0.0-1.0) SP_ENABLE_PREVIEW_WASHbool false Enable Wash Background in Preview Mode SP_USE_PIVOT_OFFSET_FOR_CONTROL_POINTS_SPLINEbool true Use the current pivot for offset on the control points spline SP_THUMBNAIL_SIZEint 64 Thumbnail Size NV_ALTERNATE_WIDE_CABLE_APPREARANCEbool true Two Colour Cables for Pass Through Connections SP_IK_NB_OF_ITERATIONSint 20 Maximum number of iterations for IK SP_IK_HIERARCHY_STOP_AT_FIRST_INTERSECTIONbool true Stop at first intersection for IK SP_IK_HIERARCHY_ALL_CHAINbool false Advanced manipulation mode for IK SP_SMALL_FILES_RESOLUTIONint 1024 Resolution for small pixmaps files SP_OVERRIDE_SMALL_FILESbool true Decide if the resolution of the small bitmap files are overriden by the preference value. SP_WASH_BACKGROUND_PERCENTAGEint 70 Wash Background Percentage SP_TV_SAFETYdouble 0.1 Safe Area SP_ROTATION_CONTROL_SIZEdouble 0.5 Rotation Control Size SP_TRANSFORM_TOOL_SIZEint 200 Transform tools size in pixels SP_PIVOTS_AND_CONTROL_POINTS_SIZEint 12 Pivots and control points size SP_PIVOT_SIZE_1double 0.01 Pivot Size 1 SP_PIVOT_SIZE_2double 0.025 Pivot Size 2 SP_PIVOT_SIZE_3double 0.0025 Pivot Size 3 SP_TENSIONdouble 0 Control Point Tension SP_CONTINUITYdouble 0 Control Point Continuity SP_BIASdouble 0 Control Point Bias SP_SIDE_TOP_VIEW_DEFAULT_ZOOMdouble 0.5 Top/Side View Default Zoom SP_IK_MAXIMUM_ERRORdouble 0.01 Maximum error for IK SP_IK_OUT_OF_REACH_RETRY_INCREMENTdouble 0.05 Retry increment for IK when it's out of reach. SP_TRANSLATE_SCALE_FACTORdouble 1 Sceneplanning nudge increment. SP_BORDER_COLORcolor #262626ff Border Colour SP_CAMERA_COLORcolor #242424ff Camera Colour SP_AXIS_COLORcolor #ffffffff Axis Colour SP_SPLINE_COLORcolor #ff7f00ff Spline Colour SP_CURRENT_FRAME_COLORcolor #00ff00ff Current Colour SP_CONTROL_POINT_COLORcolor #ffff00ff Control Point Colour SP_KEYFRAME_COLORcolor #ff0000ff Keyframe Colour SP_PIVOT_DARK_COLORcolor #335faaff Dark Pivot Colour SP_PIVOT_LIGHT_COLORcolor #c1d8ffff Light Pivot Colour SP_PEG_PIVOT_DARK_COLORcolor #aa5f33ff Dark Peg Pivot Colour SP_PEG_PIVOT_LIGHT_COLORcolor #ffd8c1ff Light Peg Pivot Colour SP_ROTATION_CONTROL_COLOR_1color #ff0000ff Rotation Control Colour 1 SP_ROTATION_CONTROL_COLOR_2color #00ff00ff Rotation Control Colour 2 SP_SCALE_CONTROL_COLORcolor #ff0000ff Scale Control Colour SP_SKEW_CONTROL_COLORcolor #ff0000ff Skew Control Colour SP_IK_CONTROL_COLORcolor #ff0000ff IK Control Colour SP_IK_MIN_CONTROL_COLORcolor #00ff00ff IK Min Control Colour SP_IK_MAX_CONTROL_COLORcolor #ff0000ff IK Max Control Colour SP_ANIMATION_MODECX_FullAnimationModeIds KEYFRAME_MODE Default Sceneplanning Mode SP_FRAME_VIEW_DEFAULT_ZOOMTUFrameViewDefaultZoomItem Fit to View Default Camera View Default Zoom SP_TRANSFORM_TOOL_CREATE_ALL_KEYFRAMESbool true Transform Tool create keyframe on all functions SP_TRANSFORM_TOOL_FORCE_KEY_FRAME_AT_FRAME_ONEbool true Transform Tool create keyframe at frame one CAMERA_PASTE_FORCE_KEY_FRAMEbool true Pasting creates start/end keyframes DRAWING_TOOL_BAR_FLATbool false Drawing Tools tool bar will appear flat and customizable. DARK_STYLE_SHEETbool true Use a dark look. TB_USE_TOUCH_INTERFACEbool false Enable the gestural touch interface for the OpenGL views. TB_TOUCH_INVERT_SCROLLbool false Invert the scroll direction. TB_TOUCH_SPEEDdouble 2 Touch Sensitivity. USE_QT_WINTABbool true Use Qt built in Wintab API -
Timeline
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Preferences in the Timeline category.
Properties:
Name Type Default Description TIMELINE_SHOW_SOUNDbool true Show Sound Layers TIMELINE_SHOW_SOUND_WAVEFORMSbool true Show Sound Waveforms TIMELINE_SHOW_GROUPbool true Show Group Layers TIMELINE_SHOW_EFFECTbool true Show Effect Layers TIMELINE_SHOW_COMPOSITEbool true Show Composite Layers TIMELINE_PASTE_FORCE_KEY_FRAMEbool true Pasting creates start/end keyframes TIMELINE_MARK_KEY_DRAWING_COLORcolor #ff0000ff Colour of the key drawing marker. TIMELINE_MARK_BREAK_DRAWING_COLORcolor #0091ffff Colour of the break drawing marker. -
ToolProperties
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Preferences in the ToolProperties category.
Properties:
Name Type Default Description TP_BRUSH_PENSTYLELIST_DISPLAY_MODEint 2 Brush Tool Properties Pen Style List Default View Mode. TP_SHAPE_PENSTYLELIST_DISPLAY_MODEint 0 (Rectangle/Ellipse/Line) Tool Properties Pen Style List Default View Mode. TP_POLYLINE_PENSTYLELIST_DISPLAY_MODEint 0 Polyline Tool Properties Pen Style List Default View Mode. -
user
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Preferences in the user category.
Properties:
Name Type Default Description ADVANCED_PALETTELISTbool false AMG_VIEW_RESOURCE_FOLDER=string ANIMATE_WAS_NEVER_RUNbool false COLORVIEW_SHOW_PALETTELISTbool true COLOR_SELECTION_STARTINGBUTTONint 0 DBL_MEDIAN_MODULE_STEP_RADIUSdouble 0.1 DBL_MEDIAN_MODULE_STEP_RADIUS_MAXdouble 2160 DBL_MEDIAN_MODULE_STEP_RADIUS_MINdouble 0 DBL_SHAKE_ANGLE_PARAMETERdouble 0.1 DBL_SHAKE_NORMAL_PARAMETERdouble 0.01 DBL_SHAKE_POSITION_PARAMETERdouble 0.1 DBL_STEP_MATTEBLUR_COLOUR_GAINdouble 0.1 DBL_STEP_MATTEBLUR_COLOUR_GAIN_MAXdouble 1.79769e+308 DBL_STEP_MATTEBLUR_COLOUR_GAIN_MINdouble 0 DRAWING_CLOSE_GAP_ONbool false DRAWING_PRESSURE_CURVE=string DRAWING_STABILIZER_CATCH_UPbool true DRAWING_STABILIZER_SHOW_STRINGbool true DRAWING_STABILIZER_SMOOTHINGdouble 0 DRAWING_STABILIZER_WITH_ERASERbool false DeformationConvertDrawingsTextureSizeint 1024 DeformationDeformedControlHandlecolor #19592aff DeformationDeformedHandlecolor #00ff00ff DeformationDeformedSelectedChildcolor #dcff00ff DeformationDeformedSelectedSkeletoncolor #ffffffff DeformationDeformedSkeletoncolor #00ff00ff DeformationModuleDarkColorcolor #576a36ff DeformationModuleLightColorcolor #25a919ff DeformationRestingControlHandlecolor #951f39ff DeformationRestingHandlecolor #ff0000ff DeformationRestingSelectedChildcolor #ff7f00ff DeformationRestingSelectedSkeletoncolor #ffffffff DeformationRestingSkeletoncolor #ff0000ff DeformationScalingFieldSizedouble 2 DeformationScalingPixelSizedouble 64 DeformationScalingUsePixelSizebool false EXPORTMMX_AUDIOCONFIG=string EXPORTMMX_CUSTOMRESXint 0 EXPORTMMX_DISPLAYstring Display EXPORTMMX_EXPORTALLbool false EXPORTMMX_LASTSCENE_NAME=string EXPORTMMX_OUTPUTFILE=string EXPORTMMX_OUTPUTFORMATstring mov EXPORTMMX_RANGESTARTint 1 EXPORTMMX_RANGESTOPint 318 EXPORTMMX_RESOLUTIONint 2 EXPORTMMX_VIDEOAUDIOCONFIGstring Enable Sound(true)Enable Video(true)QT(000000000000000000000000000003BE7365616E000000010000000600000000000001AF76696465000000010000001000000000000000227370746C000000010000000000000000726C652000000000002000000300000000207470726C000000010000000000000000000002000000000000000018000000246472617400000001000000000000000000000000000000000000000000000000000000156D70736F00000001000000000000000000000000186D66726100000001000000000000000000000000000000187073667200000001000000000000000000000000000000156266726100000001000000000000000000000000166D70657300000001000000000000000000000000002868617264000000010000000000000000000000000000000000000000000000000000000000000016656E647300000001000000000000000000000000001663666C67000000010000000000000000004400000018636D66720000000100000000000000006170706C00000014636C757400000001000000000000000000000014636465630000000100000000000000000000001C766572730000000100000000000000000003001C000100000000001574726E6300000001000000000000000000000001066973697A00000001000000090000000000000018697764740000000100000000000000000000000000000018696867740000000100000000000000000000000000000018707764740000000100000000000000000000000000000018706867740000000100000000000000000000000000000034636C617000000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000001C706173700000000100000000000000000000000000000000000000187363616D000000010000000000000000000000000000001564696E74000000010000000000000000000000001575656E66000000010000000000000000000000008C736F756E0000000100000005000000000000001873736374000000010000000000000000736F777400000018737372740000000100000000000000005622000000000016737373730000000100000000000000000010000000167373636300000001000000000000000000010000001C76657273000000010000000000000000000300140001000000000015656E76690000000100000000000000000100000015656E736F000000010000000000000000010000003F7361766500000001000000020000000000000015666173740000000100000000000000000100000016737374790000000100000000000000000001) EXPORTMMX_VIDEOCONFIG=string EXPORT_IMAGE_ALLFRAMESbool false EXPORT_IMAGE_EXPORTFROMint 1 EXPORT_IMAGE_EXPORTTOint 47 EXPORT_IMAGE_LAST_SCENE_NAME=string EXPORT_IMAGE_PREVIEWbool false GUIDE_ALIGN_ENABLEDbool true GUIDE_ERASER_ENABLEDbool false GUIDE_FULL_DISPLAY_ENABLEDbool true GUIDE_GRID_DENSITYint 10 GUIDE_GRID_ENABLEDbool false GUIDE_LOCK_ENABLEDbool true IMPORTIMGDLG_IMAGE_ADDTOLAYERbool false IMPORTIMGDLG_IMAGE_ALIGNMENTint 4 IMPORTIMGDLG_IMAGE_BITMAP_ARTbool true IMPORTIMGDLG_IMAGE_BITMAP_LAYER_ALIGNMENTint 6 IMPORTIMGDLG_IMAGE_BITMAP_LAYER_TRANSPARENCYint 2 IMPORTIMGDLG_IMAGE_ELEMENTONFILENAMEbool false IMPORTIMGDLG_IMAGE_LASTIMPORT=string IMPORTIMGDLG_IMAGE_LAYERNAME=string IMPORTIMGDLG_IMAGE_NEWLAYERbool true IMPORTIMGDLG_IMAGE_NEWLAYERNAME=string IMPORTIMGDLG_IMAGE_ONEELEMENTbool true IMPORTIMGDLG_IMAGE_TRANSPARENCYint 2 IMPORTIMGDLG_IMAGE_VECTORIZATIONstring Grey IMPORTIMGDLG_IMAGE_VECTORIZEbool false LENSFLARE_ANGLE_STEPdouble 1 LENSFLARE_BLUR_STEPdouble 0.1 LENSFLARE_INTENSITY_STEPdouble 1 LENSFLARE_POSITION_STEPdouble 0.01 LENSFLARE_SIZE_STEPdouble 0.1 LENSFLARE_SPACING_STEPdouble 0.1 NAVIGATE_USING_NODE_VIEW_PARENTINGbool false PALETTE_BROWSER_RECOLOR_SELECTEDbool false PARTICLE_ANGLE_STEPdouble 1 PARTICLE_FIELD_STEPdouble 0.05 PARTICLE_MAGNITUDE_STEPdouble 0.01 PARTICLE_UNIT_STEPdouble 1 PENSTYLE_BITMAP_BRUSH_LIST_SELint -1 PENSTYLE_BITMAP_ERASER_LIST_SELint -1 PENSTYLE_BRUSH_LIST_SELint 0 PENSTYLE_ERASER_LIST_SELint -1 PENSTYLE_PENCIL_LIST_SELint 0 PENSTYLE_STAMP_LIST_SELint -1 PENSTYLE_TEXTURE_QUALITYint 100 PLAYBACK_IN_PERSPECTIVE_VIEW_ENABLEDbool false PLAYBACK_IN_SIDE_VIEW_ENABLEDbool false PLAYBACK_IN_TOP_VIEW_ENABLEDbool false PLAYBACK_IN_XSHEET_VIEW_ENABLEDbool false ParticleNV_actionColorcolor #b547ffff ParticleNV_bakerColorcolor #e2d06eff ParticleNV_regionColorcolor #09e1a3ff ParticleNV_regionCompositeColorcolor #99c87dff ParticleNV_shapeColorcolor #00c8c8ff ParticleNV_systemCompositeColorcolor #4b78f4ff ParticleNV_visualizerColorcolor #9a18ffff ParticleShowParticlesAsDotsInOpenGLbool false RENDER_TEXTUREMEMORYint 1591 RIG_CACHE_DEFAULT_RENDER_POLICYint 2 RIG_CACHE_RESOLUTION_LEVELint 9 ShiftAndTracePegPositionint 0 ShiftAndTraceShowCrossHairbool true ShiftAndTraceShowManipulatorbool true ShiftAndTraceShowOutlinebool false ShiftAndTraceShowPegsbool true TB_EXTERNAL_SCRIPT_PACKAGES_FOLDER=string TEMPLATE_LIBRARY_PATH0=string TEMPLATE_LIBRARY_PATH_NBint 1 TIMELINE_EXTRATRACK_CELL_WIDTH_NO_HDPIint 8 TIMELINE_TRACK_CELL_WIDTH_NO_HDPIint 8 TL_LAYERCONNECTION_VISIBLEbool false TL_LAYERDATAVIEW_VISIBLEbool false TOOL_APPLY_TO_ALL_LAYERSbool true TOOL_AUTO_FILL_ELLIPSEbool false TOOL_AUTO_FILL_PENbool false TOOL_AUTO_FILL_POLYLINEbool false TOOL_AUTO_FILL_RECTbool false TOOL_AUTO_FILL_STROKEbool false TOOL_LINE_MODE_STROKEbool false TOOL_MERGE_WITH_TOP_LAYER_MODEint 0 TOOL_SNAP_MODE_STROKEbool false TOOL_STROKE_SMOOTH_VALUEdouble 3 TOOL_TRIM_EXTRA_PENbool false TOOL_TRIM_EXTRA_POLYLINEbool false TOOL_TRIM_EXTRA_STROKEbool false TOOL_TRIM_MATCH_PENbool false TOOL_TRIM_MATCH_POLYLINEbool false TOOL_TRIM_MATCH_STROKEbool false TP_PENCIL_PANEL_PENSTYLELIST_DISPLAY_MODEint 2 TP_PEN_PENSTYLELIST_DISPLAY_MODEint 2 WM_SHOW_WS_WEB_MESSAGEbool true deformationCreatePosedDeformationbool true particleImageEmitterHorizontalPreviewResolutionint 360