new $.oGroupNode(path, oSceneObject)
openHarmony/openHarmony_node.js, line 2632
Constructor for the $.oGroupNode class
Name | Type | Description |
---|---|---|
path |
string | Path to the node in the network. |
oSceneObject |
oScene | Access to the oScene object of the DOM. |
Example
// to add a new node, grab the group it'll be created in first
var doc = $.scn
var sceneRoot = doc.root; // grab the scene root group
var myGroup = sceneRoot.addGrop("myGroup", false, false); // create a group in the scene root, with a peg and composite but no nodes
var MPO = myGroup.multiportOut; // grab the multiport in of the group
var myNode = myGroup.addDrawingNode("myDrawingNode"); // add a drawing node inside the group
myNode.linkOutNode(MPO); // link the newly created node to the multiport
myNode.centerAbove(MPO);
var sceneComposite = doc.$node("Top/Composite"); // grab the scene composite node
myGroup.linkOutNode(sceneComposite); // link the group to it
myGroup.centerAbove(sceneComposite);
Extends
Members
-
readonlyattributesoAttribute
-
An object containing all attributes of this node.
Example
// You can get access to the actual oAttribute object for a node parameter by using the dot notation: var myNode = $.scn.$node("Top/Drawing") var drawingAttribute = myNode.attributes.drawing.element // from there, it's possible to set/get the value of the attribute, get the column, the attribute keyword etc. drawingAttribute.setValue ("1", 5); // creating an exposure of drawing 1 at frame 5 var drawingColumn = drawingAttribute.column; // grabbing the column linked to the attribute that holds all the animation $.log(drawingAttribute.keyword); // "DRAWING.ELEMENT" // for a more direct way to access an attribute, it's possible to also call: var drawingAttribute = myNode.getAttributeByName("DRAWING.ELEMENT");
-
readonlybackdropsArray.<$.oBackdrop>
-
All the backdrops contained within the group.
-
readonlyboundsoBox
-
The bounds of the node rectangle in the node view.
-
readonlycanCreateInPortsbool
-
Whether the node can create new in-ports.
-
readonlycanCreateOutPortsbool
-
Whether the node can create new out-ports.
-
readonlycontainingBackdropsArray.<$.oBackdrop>
-
The list of backdrops which contain this node.
-
enabledbool
-
Is the node enabled?
-
readonlyexistsbool
-
Does the node exist?
-
readonlyfullPathstring
-
The derived path to the node.
- Deprecated
- use oNode.path instead
-
readonlygroupoGroupNode
-
The group containing the node.
-
readonlyheightfloat
-
The height of the node in the node view.
-
readonlyinLinksArray.<$.oNodeLink>
-
The list of oNodeLinks objects descibing the connections to the inport of this node, in order of inport.
- Deprecated
- returns $.oNodeLink instances but $.oLink is preferred. Use oNode.getInLinks() instead.
-
readonlyinNodesArray.<$.oNode>
-
The list of nodes connected to the inport of this node, in order of inport.
- Deprecated
- returns $.oNodeLink instances but $.oLink is preferred. Use oNode.linkedInNodes instead.
-
readonlyinPortsint
-
The number of link ports on top of the node, connected or not.
-
readonlyinsArray.<$.oNode>
-
The list of nodes connected to the inport of this node, in order of inport. Similar to oNode.inNodes
- Deprecated
- alias for deprecated oNode.inNodes property
-
readonlyisGroupbool
-
Is the node a group?
- Deprecated
- check if the node is an instance of oGroupNode instead
-
readonlyisRootbool
-
Is the node the root?
-
readonlylinkedColumnsArray.<oColumn>
-
The list of all columns linked across all the attributes of this node.
-
readonlylinkedInNodesArray.<$.oNode>
-
The list of nodes connected to the inport of this node, as a flat list, in order of inport.
-
readonlylinkedOutNodesArray.<$.oNode>
-
The list of nodes connected to the inport of this node, as a flat list, in order of inport.
-
lockedbool
-
Is the node locked?
-
readonlymatrixoMatrix
-
The transformation matrix of the node at the currentFrame.
-
readonlymultiportIn$.oNode
-
The multiport in node of the group. If one doesn't exist, it will be created.
-
readonlymultiportOut$.oNode
-
The multiport out node of the group. If one doesn't exist, it will be created.
-
namestring
-
The node's name.
-
nodeColor$.oColorValue
-
The color of the node
-
nodePositionoPoint
-
The position of the node.
-
readonlynodesArray.<$.oNode>
-
All the nodes contained within the group, one level deep.
-
readonlynodesNoMultiportArray.<$.oNode>
-
All the nodes contained within the group, excluding multiports.
-
readonlyoutLinksArray.<$.oNodeLink>
-
The list of oNodeLinks objects descibing the connections to the outports of this node, in order of outport.
- Deprecated
- returns $.oNodeLink instances but $.oLink is preferred. Use oNode.getOutLinks instead.
-
readonlyoutNodesArray.<Array.<$.oNode>>
-
The list of nodes connected to the outports of this node
- Deprecated
- returns $.oNodeLink instances but $.oLink is preferred. Use oNode.linkedOutNodes instead.
-
readonlyoutPortsint
-
The number of link ports at the bottom of the node, connected or not.
-
readonlyoutsArray.<Array.<$.oNode>>
-
The list of nodes connected to the outport of this node, in order of outport and links. Similar to oNode.outNodes
- Deprecated
- alias for deprecated oNode.outNodes property
-
readonlyparent$.oNode
-
The $.oNode object for the parent in which this node exists.
-
readonlypathstring
-
The path of the node (includes all groups from 'Top' separated by forward slashes). To change the path of a node, use oNode.moveToGroup()
-
selectedbool
-
Is the node selected?
-
readonlytypestring
-
The type of the node.
-
readonlywidthfloat
-
The width of the node in the node view.
-
xfloat
-
The horizontal position of the node in the node view.
-
yfloat
-
The vertical position of the node in the node view.
-
zfloat
-
The depth position of the node in the node view.
Methods
-
$node(name){$.oNode}
openHarmony/openHarmony_node.js, line 2753 -
Returns a child node in a group based on a search.
Name Type Description name
string The name of the node. Returns:
Type Description $.oNode The node, or null if can't be found. -
addBackdrop(title, body, color, x, y, width, height){$.oBackdrop}
openHarmony/openHarmony_node.js, line 3161 -
Adds a backdrop to a group in a specific position.
Name Type Default Description title
string "Backdrop" optional The title of the backdrop. body
string "" optional The body text of the backdrop. color
$.oColorValue "#323232ff" optional The oColorValue of the node. x
float 0 optional The X position of the backdrop, an offset value if nodes are specified. y
float 0 optional The Y position of the backdrop, an offset value if nodes are specified. width
float 30 optional The Width of the backdrop, a padding value if nodes are specified. height
float 30 optional The Height of the backdrop, a padding value if nodes are specified. Returns:
Type Description $.oBackdrop The created backdrop. -
addBackdropToNodes(nodes, title, body, color, x, y, width, height){$.oBackdrop}
openHarmony/openHarmony_node.js, line 3242 -
Adds a backdrop to a group around specified nodes
Name Type Default Description nodes
Array.<$.oNode> The nodes that the backdrop encompasses. title
string "Backdrop" optional The title of the backdrop. body
string "" optional The body text of the backdrop. color
$.oColorValue #323232ff optional The oColorValue of the node. x
float 0 optional The X position of the backdrop, an offset value if nodes are specified. y
float 0 optional The Y position of the backdrop, an offset value if nodes are specified. width
float 20 optional The Width of the backdrop, a padding value if nodes are specified. height
float 20 optional The Height of the backdrop, a padding value if nodes are specified. Returns:
Type Description $.oBackdrop The created backdrop. Example
function createColoredBackdrop(){ // This script will prompt for a color and create a backdrop around the selection $.beginUndo() var doc = $.scn; // grab the scene var nodes = doc.getSelectedNodes(); // grab the selection if(!nodes) return // exit the function if no nodes are selected var color = pickColor(); // prompt for color var group = nodes[0].group // get the group to add the backdrop to var backdrop = group.addBackdropToNodes(nodes, "BackDrop", "", color) $.endUndo(); // function to get the color chosen by the user function pickColor(){ var d = new QColorDialog; d.exec(); var color = d.selectedColor(); return new $.oColorValue({r:color.red(), g:color.green(), b:color.blue(), a:color.alpha()}) } }
-
addDrawingNode(name, nodePosition, element, drawingColumn){$.oNode}
openHarmony/openHarmony_node.js, line 2945 -
Adds a drawing layer to the group, with a drawing column and element linked. Possible to specify the column and element to use.
Name Type Default Description name
string The name of the newly created node. nodePosition
$.oPoint {0,0,0} optional The position for the node to be placed in the network. element
$.object optional The element to attach to the column. drawingColumn
object optional The column to attach to the drawing module. Returns:
Type Description $.oNode The created node, or bool as false. -
addGroup(name, addComposite, addPeg, includeNodes, nodePosition){$.oGroupNode}
openHarmony/openHarmony_node.js, line 2991 -
Adds a new group to the group, and optionally move the specified nodes into it.
Name Type Default Description name
string The name of the newly created group. addComposite
$.oPoint false optional Whether to add a composite. addPeg
bool false optional Whether to add a peg. includeNodes
Array.<$.oNode> optional The nodes to add to the group. nodePosition
$.oPoint {0,0,0} optional The position for the node to be placed in the network. Returns:
Type Description $.oGroupNode The created node, or bool as false. -
addInPort(portNum){int}
openHarmony/openHarmony_node.js, line 2799 -
Creates an in-port on top of a group
Name Type Description portNum
int The port number where a port will be added Returns:
Type Description int The number of the created port in case the port specified was not correct (for example larger than the current number of ports + 1) -
addNode(type, name, nodePosition){$.oNode}
openHarmony/openHarmony_node.js, line 2908 -
Adds a node to the group.
Name Type Default Description type
string The type-name of the node to add. name
string type optional The name of the newly created node. nodePosition
$.oPoint {0,0,0} optional The position for the node to be placed in the network. Returns:
Type Description $.oNode The created node, or bool as false. Example
// to add a node, simply call addNode on the group you want the node to be added to. var sceneRoot = $.scn.root; // grab the scene root group ("Top") var peg = sceneRoot.addNode("PEG", "MyNewlyCreatedPeg"); // adding a peg // Now we'll also create a drawing node to connect under the peg var sceneComposite = $.scn.getNodeByPath("Top/Composite"); // can also use $.scn.$node("Top/Composite") for shorter synthax var drawingNode = sceneRoot.addDrawingNode("myNewDrawingNode"); drawingNode.linkOutNode(sceneComposite); drawingNode.can_animate = false // setting some attributes on the newly created Node peg.linkOutNode(drawingNode); //through all this we didn't specify nodePosition parameters so we'll sort evertything at once sceneRoot.orderNodeView(); // we can also do: peg.centerAbove(drawingNode);
-
inherited addOutLink(nodeToLink, ownPort, destPort){$.oNodeLink}
openHarmony/openHarmony_node.js, line 1809 -
Creates an $.oNodeLink and connects this node to the target via this nodes outport.
Name Type Description nodeToLink
oNode The target node as an in node. ownPort
int The out port on this node to connect to. destPort
int The in port on the inNode to connect to. Returns:
Type Description $.oNodeLink the resulting created link. Example
var peg1 = $.scene.getNodeByPath( "Top/Peg1" ); var peg2 = $.scene.getNodeByPath( "Top/Group/Peg2" ); var newLink = peg1.addOutLink( peg2, 0, 0 );
-
addOutPort(portNum){int}
openHarmony/openHarmony_node.js, line 2823 -
Creates an out-port at the bottom of a group. For some reason groups can have many unconnected in-ports but only one unconnected out-port.
Name Type Description portNum
int optional The port number where a port will be added Returns:
Type Description int The number of the created port in case the port specified was not correct (for example larger than the current number of ports + 1) -
inherited centerAbove(oNodeArray, xOffset, yOffset){oPoint}
openHarmony/openHarmony_node.js, line 1392 -
Place a node above one or more nodes with an offset.
Name Type Description oNodeArray
Array.<$.oNode> The array of nodes to center this above. xOffset
float The horizontal offset to apply after centering. yOffset
float The vertical offset to apply after centering. Returns:
Type Description oPoint The resulting position of the node. -
inherited centerBelow(oNodeArray, xOffset, yOffset){oPoint}
openHarmony/openHarmony_node.js, line 1421 -
Place a node below one or more nodes with an offset.
Name Type Description oNodeArray
Array.<$.oNode> The array of nodes to center this below. xOffset
float The horizontal offset to apply after centering. yOffset
float The vertical offset to apply after centering. Returns:
Type Description oPoint The resulting position of the node. -
children(recurse){Array.<$.oNode>}
openHarmony/openHarmony_node.js, line 2786 -
Gets all children of the group.
Name Type Default Description recurse
bool false optional Whether to recurse the groups within the groups. Returns:
Type Description Array.<$.oNode> The nodes in the group -
children(recurse){Array.<$.oNode>}
openHarmony/openHarmony_node.js, line 2846 -
Gets all children of the group.
Name Type Default Description recurse
bool false optional Whether to recurse the groups within the groups. Returns:
Type Description Array.<$.oNode> The nodes in the group -
inherited clone(newName, newPosition)
openHarmony/openHarmony_node.js, line 1610 -
Create a clone of the node.
Name Type Description newName
string The new name for the cloned module. newPosition
oPoint The new position for the cloned module. -
inherited createAttribute(attrName, type, displayName, linkable){$.oAttribute}
openHarmony/openHarmony_node.js, line 1828 -
Creates a new dynamic attribute in the node.
Name Type Default Description attrName
string The attribute name to create. type
string "string" optional The type of the attribute ["string", "bool", "double", "int"] displayName
string attrName optional The visible attribute name to the GUI user. linkable
bool false optional Whether the attribute can be linked to a column. Returns:
Type Description $.oAttribute The resulting attribute created. -
inherited duplicate(newName, newPosition)
openHarmony/openHarmony_node.js, line 1641 -
Duplicates a node by creating an independent copy.
Name Type Description newName
string optional The new name for the duplicated node. newPosition
oPoint optional The new position for the duplicated node. -
Traverses the node hierarchy up until if finds a node of the given type.
Name Type Description type
string the type of node we are looking for lookInsideGroups
bool wether to consider the nodes inside connected groups Returns:
Type Description $.oNode the found node -
Traverses the node hierarchy up until if finds a node matching the condition.
Name Type Description condition
function a function returning true or false which can be used to find the node lookInsideGroups
bool wether to consider the nodes inside connected groups Returns:
Type Description $.oNode the found node -
Traverses the node hierarchy up until if finds a node of the given type.
Name Type Description type
string the type of node we are looking for lookInsideGroups
bool wether to consider the nodes inside connected groups Returns:
Type Description $.oNode the found node -
Traverses the node hierarchy up until if finds a node of the given type.
Name Type Description type
string the type of node we are looking for lookInsideGroups
bool wether to consider the nodes inside connected groups Returns:
Type Description $.oNode the found node -
Traverses the node hierarchy down until if finds a node matching the condition.
Name Type Description condition
function a function returning true or false which can be used to find the node lookInsideGroups
bool wether to consider the nodes inside connected groups Returns:
Type Description $.oNode the found node -
Traverses the node hierarchy down until if finds a node of the given type.
Name Type Description type
string the type of node we are looking for lookInsideGroups
bool wether to consider the nodes inside connected groups Returns:
Type Description $.oNode the found node -
inherited getAttributeByColumnName(columnName){oAttribute}
openHarmony/openHarmony_node.js, line 1737 -
Provides a matching attribute based on the column name provided. Assumes only one match at the moment.
Name Type Description columnName
string The column name to search. Returns:
Type Description oAttribute The matched attribute object, given the column name. -
inherited getAttributeByName(keyword){oAttribute}
openHarmony/openHarmony_node.js, line 1701 -
Provides a matching attribute based on provided keyword name. Keyword can include "." to get subattributes.
Name Type Description keyword
string The attribute keyword to search. Returns:
Type Description oAttribute The matched attribute object, given the keyword. -
inherited getFreeInPort(createNew){int}
openHarmony/openHarmony_node.js, line 930 -
Returns a free unconnected in-port
Name Type Default Description createNew
bool true optional Whether to allow creation of new ports Returns:
Type Description int the port number that isn't connected -
inherited getFreeOutPort(createNew){int}
openHarmony/openHarmony_node.js, line 1067 -
Returns a free unconnected out-port
Name Type Default Description createNew
bool false optional Whether to allow creation of new ports Returns:
Type Description int the port number that isn't connected -
Returns the oLink object representing the connection of a specific inPort
Name Type Description inPort
int the number of the port to get links from. Returns:
Type Description $.oLink the oLink Object representing the link connected to the inport -
Returns all the valid oLink objects describing the links that are connected into this node.
Returns:
Type Description Array.<$.oLink> An array of $.oLink objects. -
inherited getInLinksNumber(inPort)
openHarmony/openHarmony_node.js, line 882 -
Returns the number of links connected to an in-port
Name Type Description inPort
int the number of the port to get links from. -
Returns the node connected to a specific in-port
Name Type Description inPort
int the number of the port to get the linked Node from. Returns:
Type Description $.oNode The node connected to this in-port -
Returns the node connected to a specific outPort
Name Type Default Description outPort
int the number of the port to get the node from. outLink
int 0 optional the index of the link. Returns:
Type Description $.oNode The node connected to this outPort and outLink -
inherited getMatrixAtFrame(frameNumber){oMatrix}
openHarmony/openHarmony_node.js, line 1327 -
Get the transformation matrix for the node at the given frame
Name Type Description frameNumber
int Returns:
Type Description oMatrix the matrix object -
getNodeByName(name){$.oNode}
openHarmony/openHarmony_node.js, line 2726 -
Returns a node from within a group based on its name.
Name Type Description name
string The name of the node. Returns:
Type Description $.oNode The node, or null if can't be found. -
getNodesByType(typeName, recurse){Array.<$.oNode>}
openHarmony/openHarmony_node.js, line 2741 -
Returns all the nodes of a certain type in the group. Pass a value to recurse to look into the groups as well.
Name Type Description typeName
string The type of the nodes. recurse
bool Wether to look inside the groups. Returns:
Type Description Array.<$.oNode> The nodes found. -
Returns the $.oLink object representing the connection of a specific outPort / link
Name Type Description outPort
int the number of the port to get the link from. outLink
int optional the index of the link. Returns:
Type Description $.oLink The link object describing the connection -
Returns all the valid oLink objects describing the links that are coming out of this node.
Returns:
Type Description Array.<$.oLink> An array of $.oLink objects. -
inherited getOutLinksNumber(outPort){int}
openHarmony/openHarmony_node.js, line 1014 -
Returns the number of links connected to an outPort
Name Type Description outPort
int the number of the port to get links from. Returns:
Type Description int the number of links -
inherited getTimelineLayer(timeline){int}
openHarmony/openHarmony_node.js, line 1338 -
Retrieves the node layer in the timeline provided.
Name Type Description timeline
oTimeline optional Optional: the timeline object to search the column Layer. (by default, grabs the current timeline) Returns:
Type Description int The index within that timeline. -
importImage(path, alignment, nodePosition, convertToTvg, resized_axis){$.oNode}
openHarmony/openHarmony_node.js, line 3569 -
Import a generic image format (PNG, JPG, TGA etc) as a read node.
Name Type Default Description path
string The image file to import. alignment
string "ASIS" optional Alignment type. nodePosition
$.oPoint {0,0,0} optional The position for the node to be placed in the node view. convertToTvg
bool false optional Convert image to TVG format. resized_axis
string "Y" optional Resize image to fit with scene resolution in given axis. Returns:
Type Description $.oNode The node for the imported image -
importImageAsTVG(path, alignment, nodePosition)
openHarmony/openHarmony_node.js, line 3620 -
imports an image as a tvg drawing.
Name Type Default Description path
$.oFile the image file to import alignment
string "ASIS" optional the alignment mode for the imported image nodePosition
$.oPoint {0,0,0} optional the position for the created node. -
importImageSequence(imagePaths, exposureLength, convertToTvg, alignment, nodePosition, resized_axis){$.oDrawingNode}
openHarmony/openHarmony_node.js, line 3641 -
imports an image sequence as a node into the current group.
Name Type Default Description imagePaths
Array.<$.oFile> a list of paths to the images to import (can pass a list of strings or $.oFile) exposureLength
number 1 optional the number of frames each drawing should be exposed at. If set to 0/false, each drawing will use the numbering suffix of the file to set its frame. convertToTvg
boolean false optional wether to convert the files to tvg during import alignment
string "ASIS" optional the alignment to apply to the node nodePosition
$.oPoint optional the position of the node in the nodeview resized_axis
string "Y" optional Resize image to fit with scene resolution in given axis. Returns:
Type Description $.oDrawingNode the created node -
importPSD(path, separateLayers, addPeg, addComposite, alignment, nodePosition){Array.<$.oNode>}
openHarmony/openHarmony_node.js, line 3300 -
Imports a PSD into the group. This function is not available when running as harmony in batch mode.
Name Type Default Description path
string The PSD file to import. separateLayers
bool true optional Separate the layers of the PSD. addPeg
bool true optional Whether to add a peg. addComposite
bool true optional Whether to add a composite. alignment
string "ASIS" optional Alignment type. nodePosition
$.oPoint {0,0,0} optional The position for the node to be placed in the node view. Returns:
Type Description Array.<$.oNode> The nodes being created as part of the PSD import. Example
// This example browses for a PSD file then import it in the root of the scene, then connects it to the main composite. function importCustomPSD(){ $.beginUndo("importCustomPSD"); var psd = $.dialog.browseForFile("get PSD", "*.psd"); // prompt for a PSD file if (!psd) return; // dialog was cancelled, exit the function var doc = $.scn; // get the scene object var sceneRoot = doc.root // grab the scene root group var psdNodes = sceneRoot.importPSD(psd); // import the psd with default settings var psdComp = psdNodes.pop() // get the composite node at the end of the psdNodes array var sceneComp = doc.$node("Top/Composite") // get the scene main composite psdComp.linkOutNode(sceneComp); // ... and link the two. sceneRoot.orderNodeView(); // orders the node view inside the group $.endUndo(); }
-
importQT(path, importSound, extendScene, alignment, nodePosition, convertToTvg){$.oNode}
openHarmony/openHarmony_node.js, line 3719 -
Imports a QT into the group
Name Type Default Description path
string The palette file to import. importSound
bool true optional Whether to import the sound extendScene
bool true optional Whether to extend the scene to the duration of the QT. alignment
string "ASIS" optional Alignment type. nodePosition
$.oPoint optional The position for the node to be placed in the network. convertToTvg
bool false optional Convert movie frames to TVG format. Returns:
Type Description $.oNode The imported Quicktime Node. -
importTemplate(tplPath, destinationNodes, extendScene, nodePosition, pasteOptions){Array.<$.oNode>}
openHarmony/openHarmony_node.js, line 3081 -
Imports the specified template into the scene.
Name Type Default Description tplPath
string The path of the TPL file to import. destinationNodes
Array.<$.oNode> false optional The nodes affected by the template. extendScene
bool true optional Whether to extend the exposures of the content imported. nodePosition
$.oPoint {0,0,0} optional The position to offset imported new nodes. pasteOptions
object optional An object containing paste options as per Harmony's standard paste options. Returns:
Type Description Array.<$.oNode> The resulting pasted nodes. -
inherited insertInNode(inPort, oNodeObject, inPortTarget, outPortTarget){bool}
openHarmony/openHarmony_node.js, line 1257 -
Inserts the $.oNodeObject provided as an innode to this node, placing it between any existing nodes if the link already exists.
Name Type Description inPort
int This node's inport to connect. oNodeObject
$.oNode The node to link this one's outport to. inPortTarget
int The target node's inPort to connect. outPortTarget
int The target node's outPort to connect. Returns:
Type Description bool The result of the link, if successful. -
inherited linkInNode(nodeToLink, ownPort, destPort, createPorts){bool}
openHarmony/openHarmony_node.js, line 954 -
Links this node's inport to the given module, at the inport and outport indices.
Name Type Description nodeToLink
$.oNode The node to link this one's inport to. ownPort
int optional This node's inport to connect. destPort
int optional The target node's outport to connect. createPorts
bool optional Whether to create new ports on the nodes. Returns:
Type Description bool The result of the link, if successful. -
inherited linkOutNode(nodeToLink, ownPort, destPort, createPorts){bool}
openHarmony/openHarmony_node.js, line 1183 -
Links this node's out-port to the given module, at the inport and outport indices.
Name Type Description nodeToLink
$.oNode The node to link this one's outport to. ownPort
int optional This node's outport to connect. destPort
int optional The target node's inport to connect. createPorts
bool optional Whether to create new ports on the nodes. Returns:
Type Description bool The result of the link, if successful. -
inherited moveToGroup(group)
openHarmony/openHarmony_node.js, line 1277 -
Moves the node into the specified group. This doesn't create any composite or links to the multiport nodes. The node will be unlinked.
Name Type Description group
oGroupNode the group node to move the node into. -
inherited orderAboveNodes(verticalSpacing, horizontalSpacing)
openHarmony/openHarmony_node.js, line 1473 -
Sorts the nodes above this node in a grid like manner, based on their links.
Name Type Default Description verticalSpacing
int 120 optional optional: The spacing between two rows of nodes. horizontalSpacing
int 40 optional optional: The spacing between two nodes horizontally. -
orderNodeView(recurse)
openHarmony/openHarmony_node.js, line 2856 -
Sorts out the node view inside the group
Name Type Default Description recurse
bool false optional Whether to recurse the groups within the groups. -
inherited placeAtCenter(oNodeArray, xOffset, yOffset){oPoint}
openHarmony/openHarmony_node.js, line 1450 -
Place at center of one or more nodes with an offset.
Name Type Description oNodeArray
Array.<$.oNode> The array of nodes to center this below. xOffset
float The horizontal offset to apply after centering. yOffset
float The vertical offset to apply after centering. Returns:
Type Description oPoint The resulting position of the node. -
inherited refreshAttributes(oNodeObject){bool}
openHarmony/openHarmony_node.js, line 1880 -
Refreshes/rebuilds the attributes and getter/setters.
Name Type Description oNodeObject
$.oNode The node to link this one's inport to. Returns:
Type Description bool The result of the unlink. -
inherited remove(deleteColumns, deleteElements){void}
openHarmony/openHarmony_node.js, line 1673 -
Removes the node from the scene.
Name Type Description deleteColumns
bool Should the columns of drawings be deleted as well? deleteElements
bool Should the elements of drawings be deleted as well? Returns:
Type Description void -
inherited removeAttribute(attrName){bool}
openHarmony/openHarmony_node.js, line 1869 -
Removes an existing dynamic attribute in the node.
Name Type Description attrName
string The attribute name to remove. Returns:
Type Description bool The result of the removal. -
subNodes(recurse){Array.<$.oNode>}
openHarmony/openHarmony_node.js, line 2764 -
Gets all the nodes contained within the group.
Name Type Default Description recurse
bool false optional Whether to recurse the groups within the groups. Returns:
Type Description Array.<$.oNode> The nodes in the group -
inherited timelineIndex(timeline){int}
openHarmony/openHarmony_node.js, line 1355 -
Retrieves the node index in the timeline provided.
Name Type Description timeline
oTimeline optional Optional: the timeline object to search the column Layer. (by default, grabs the current timeline) Returns:
Type Description int The index within that timeline. -
inherited toString(){string}
openHarmony/openHarmony_node.js, line 1727 -
Used in converting the node to a string value, provides the string-path.
Returns:
Type Description string The node path's as a string. -
inherited unlinkInNode(oNodeObject){bool}
openHarmony/openHarmony_node.js, line 970 -
Searches for and unlinks the $.oNode object from this node's inNodes.
Name Type Description oNodeObject
$.oNode The node to link this one's inport to. Returns:
Type Description bool The result of the unlink. -
inherited unlinkInPort(inPort){bool}
openHarmony/openHarmony_node.js, line 990 -
Unlinks a specific port from this node's inport.
Name Type Description inPort
int The inport to disconnect. Returns:
Type Description bool The result of the unlink, if successful. -
inherited unlinkOutNode(oNodeObject){bool}
openHarmony/openHarmony_node.js, line 1200 -
Links this node's out-port to the given module, at the inport and outport indices.
Name Type Description oNodeObject
$.oNode The node to unlink from this node's outports. Returns:
Type Description bool The result of the link, if successful. -
inherited unlinkOutPort(outPort, outLink){bool}
openHarmony/openHarmony_node.js, line 1233 -
Unlinks a specific port/link from this node's output.
Name Type Description outPort
int The outPort to disconnect. outLink
int The outLink to disconnect. Returns:
Type Description bool The result of the unlink, if successful. -
updatePSD(path, separateLayers){Array.<$.oNode>}
openHarmony/openHarmony_node.js, line 3424 -
Updates a PSD previously imported into the group
Name Type Default Description path
string The updated psd file to import. separateLayers
bool true optional Separate the layers of the PSD. Returns:
Type Description Array.<$.oNode> The nodes that have been updated/created